using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class ClothMonitorMenu : EditorWindow
    {
        public static ClothMonitorMenu Monitor { get; set; }

        public static void InitWindow()
        {
            throw new NotImplementedException();
        }

        public ClothMonitorUI UI
        {
            get
            {
                throw new NotImplementedException();
            }
        }

        void OnUpdate()
        {
            throw new NotImplementedException();
        }

        void Init()
        {
            throw new NotImplementedException();
        }
    }
}